Modifiers
---------

.. _bonusesmaluses:

.. container:: modifiers

   Modifiers, AKA **Bonuses** & **Maluses**, are things that a character has (or affects them) and give a modifier to their rolls or its Difficulty for certain actions. 
   
   They have 3 different ranks:

   .. csv-table:: 
      :widths: 33, 33, 33
      :align: center

      "MINOR: ±1","MODERATE: ±3","MAJOR: ±5"

   - Anything that gives you an advantage (a skill, an item, a special ability, a favorable circumstance) can be considered a **Bonus**, and adds its value to your roll result (or Difficulty if defending).
   - Anything that gives you a disadvantage (a transient negative effect or debuff, a wound, a detrimental circumstance) can be considered a **Malus**, and subtracts its value from your roll result (or Difficulty if defending).

.. _bonusesmaluseskeywords:

.. container:: bonusesmaluseskeywords

   Bonuses & Maluses have different keywords, depending on their type and rank:

   +--------------+------------+---------------+------------+
   |  Type / Rank | Minor (±1) | Moderate (±3) | Major (±5) |
   +==============+============+===============+============+
   |     Skill    |    Adept   |     Expert    |   Master   |
   +--------------+------------+---------------+------------+
   | Item Quality |   Mundane  |   Masterwork  |  Legendary |
   +--------------+------------+---------------+------------+
   |   Condition  |    Mild    |    Moderate   |   Severe   |
   +--------------+------------+---------------+------------+

.. _skills:

**Skills** are Bonuses that represent trained abilities, backgrounds or professions that a character has. Examples: ``Adept Swordsman (+1)``, ``Expert Orator (+3)``, ``Kung-Fu Master (+5)``, ``Melee Combat Expert (+3)``.

.. _items:

**Items** are Bonuses that represent any object or tool that can give an advantage for an action. These can be weapons, protective gear, specialized equipment, etc. Examples: ``Mundane Short Sword (+1)``, ``Masterwork Thieves' Tools (+3)``, ``Legendary Shield (+5)``, ``Mundane Grappling Hook (+1)``.

.. _conditions:

**Conditions** are Maluses that represent negative hindrances like physical wounds, mental limitations, status effects, etc.  Examples: ``Mild laceration (-1)``, ``Moderate Embarrassment (-3)``, ``Severe Internal Bleeding (-5)``, ``Stunned (Mild, -1)`` [#]_.

.. [#] A good rule of thumb is to limit the amount of Conditions a character can have to 1 of each type (Mild, Moderate, Severe) at any given time. If a character would gain a new Condition of a type they already have, they must take one of a higher tier. If they can't, then they can only take Damage in the form of HP loss, or be taken out if that reaches 0.

.. note::

   Apart from (or instead of) giving a ±modifier to related actions, Bonuses and Maluses can sometimes give or take *narrative permission* to do something that would be impossible/possible otherwise.

   i.e.: you cannot chop down a tree if you don't have an axe. Any attempt would automatically fail (no roll required). If you do have it, you have *narrative permission* to attempt chopping down the tree, and if the Item is a ``Mundane Axe (+1)``, you would also get a +1 modifier to your roll.