.. figure:: /_static/images/rpg-image-13.png

   art © `CD PROJEKT RED <https://www.cdprojektred.com>`_

.. epigraph::

 *The year 20XX. MegaCorporations are more powerful than nation states. Technology is everywhere, powering the surveillance state and the consumerism machine of the inescapable technofeudalist dystopia. The billonaires and the 1-percent live like kings, while the middle class is almost extinguished. The rest are drowned in debt and poverty, under the mantra of "High Tech and Low Life". You are a cyberpunk: A societal anomaly; A glitch in the system. You fight against the megacorps and injustice while trying to survive to live another day.*

**TOUCHSTONES and INSPIRATIONS**: *Neuromancer* and the *Sprawl Trilogy* by William Gibson. *Blade Runner* by Ridley Scott. *Cyberpunk 2020* by R. Talsorian Games. *Ghost In The Shell* by Masamune Shirow. *Cyberpunk 2077* by CD Projekt Red. *Snatcher* and *Policenauts* by Hideo Kojima.

Character Creation
==================

Lifepath
--------

The **Lifepath** defines your character’s background, origins, aspect and personality. Follow the steps picking what you like or rolling for a randomized result.

Cultural Origin
~~~~~~~~~~~~~~~

Roll d10 to get your cultural origin and pick 2 languages you know.

+----+--------------------------------+-----------------------------------------------------------------------------------+
| 1  | North American                 | Chinese, Cree, Creole, English, French, Navajo, Spanish                           |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 2  | South / Central American       | Creole, English, German, Guarani, Mayan, Portuguese, Quechua, Spanish             |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 3  | Western European               | Dutch, English, French, German, Italian, Norwegian, Portuguese, Spanish           |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 4  | Eastern European               | English, Finnish, Polish, Romanian, Russian, Ukrainian                            |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 5  | Middle Eastern / North African | Arabic, Berber, English, Farsi, French, Hebrew, Turkish                           |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 6  | Sub-Saharan African            | Arabic, English, French, Hausa, Lingala, Oromo, Portuguese, Swahili, Twi, Yoruba  |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 7  | South Asian                    | Bengali, Dari, English, Hindi, Nepali, Sinhalese, Tamil, Urdu                     |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 8  | South East Asian               | Arabic, Burmese, English, Filipino, Hindi, Indonesian, Khmer, Malayan, Vietnamese |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 9  | East Asian                     | Cantonese Chinese, English, Japanese, Korean, Mandarin Chinese, Mongolian         |
+----+--------------------------------+-----------------------------------------------------------------------------------+
| 10 | Oceania / Pacific Islander     | English, French, Hawaiian, Maori, Pama-Nyungan, Tahitian                          |
+----+--------------------------------+-----------------------------------------------------------------------------------+

Wardrobe Style
~~~~~~~~~~~~~~

Roll d12 (or d20 for greater chance at mixed styles).

+-----+----------------------------------------------------------------+
| 1   | **Ragged**. Vagrant, worn and torn. Old or reused.             |
+-----+----------------------------------------------------------------+
| 2   | **Branded**. Urban, with band/gang/brand symbols/logos.        |
+-----+----------------------------------------------------------------+
| 3   | **Sports**. Leisurewear, prioritizing comfort and agility.     |
+-----+----------------------------------------------------------------+
| 4   | **Pop**. Bright, costume-like and flashy. Youthful style.      |
+-----+----------------------------------------------------------------+
| 5   | **Tech**. Functional, w/cyberware or wearable gadgets.         |
+-----+----------------------------------------------------------------+
| 6   | **Business**. Formal wear for corpo etiquette and work.        |
+-----+----------------------------------------------------------------+
| 7   | **Couture**. Exclusive designer clothing. High fashion.        |
+-----+----------------------------------------------------------------+
| 8   | **Leather**. Rugged, natural colors. Western or tribal.        |
+-----+----------------------------------------------------------------+
| 9   | **Military**. Utilitarian and harsh. Practicality over style.  |
+-----+----------------------------------------------------------------+
| 10+ | **Mixed**. Roll twice on this table and mix both styles.       |
+-----+----------------------------------------------------------------+

Hairstyle and Details
~~~~~~~~~~~~~~~~~~~~~

+----+--------------------------+----+----------------------+
| d6 | Hairstyle                | d6 | Color / Decorations  |
+====+==========================+====+======================+
| 1  | mohawk / mohican         | 1  | Multi-hued           |
+----+--------------------------+----+----------------------+
| 2  | dreadlocks / braids      | 2  | One bright color     |
+----+--------------------------+----+----------------------+
| 3  | butch / buzz / crew cut  | 3  | Natural color        |
+----+--------------------------+----+----------------------+
| 4  | flattop / hi-top / quiff | 4  | buns / tails / updo  |
+----+--------------------------+----+----------------------+
| 5  | moptop / split / bangs   | 5  | Full of decorations  |
+----+--------------------------+----+----------------------+
| 6  | afro / weave / hairspray | 6  | Striped or patterned |
+----+--------------------------+----+----------------------+


Adornments
~~~~~~~~~~

+---+------------------+----+-------------------------+
| 1 | Tattoos          | 6  | Tongue / Face piercings |
+---+------------------+----+-------------------------+
| 2 | Mirrorshades     | 7  | Fingernail implants     |
+---+------------------+----+-------------------------+
| 3 | Ritual scars     | 8  | Spiked boots or heels   |
+---+------------------+----+-------------------------+
| 4 | Synth-skin lines | 9  | Fingerless gloves       |
+---+------------------+----+-------------------------+
| 5 | Nose rings       | 10 | Strange contact lenses  |
+---+------------------+----+-------------------------+


Personality
~~~~~~~~~~~

+---+--------------------------+----+--------------------------+
| 1 | Shy / Secretive          | 6  | Stable / Serious / Stoic |
+---+--------------------------+----+--------------------------+
| 2 | Rebellious / Antisocial  | 7  | Silly / Fluff-headed     |
+---+--------------------------+----+--------------------------+
| 3 | Arrogant / Proud / Aloof | 8  | Sneaky / Deceptive       |
+---+--------------------------+----+--------------------------+
| 4 | Rash / Headstrong        | 9  | Intellectual / Detached  |
+---+--------------------------+----+--------------------------+
| 5 | Picky / Nervous          | 10 | Friendly / Outgoing      |
+---+--------------------------+----+--------------------------+

Mannerism
~~~~~~~~~

+---+-----------------------+----+--------------------------+
| 1 | Deep / Gravelly voice | 6  | Very loud / Laughs a lot |
+---+-----------------------+----+--------------------------+
| 2 | Drawl / Thick accent  | 7  | Long pauses / Trails off |
+---+-----------------------+----+--------------------------+
| 3 | Flowery speech        | 8  | Talks to self / Whispers |
+---+-----------------------+----+--------------------------+
| 4 | Stutters / Mumbles    | 9  | Random facts / explainer |
+---+-----------------------+----+--------------------------+
| 5 | Monotone / cold       | 10 | Breathy / Squeaky voice  |
+---+-----------------------+----+--------------------------+

Family Background
~~~~~~~~~~~~~~~~~

+---+-------------------------------------------------------------------------------------------------------------------+
| 1 | **Urban Homeless**. Shanty towns, tent villages, dumpsters, abandoned cars and shipping containers.               |
+---+-------------------------------------------------------------------------------------------------------------------+
| 2 | **Gangers**. Either part of the “family” or a resource to be exploited. Probably didn’t know your actual parents. |
+---+-------------------------------------------------------------------------------------------------------------------+
| 3 | **Combat Zoners**. Decaying building somewhere in the ‘Zone’, heavily fortified, abandoned by society.            |
+---+-------------------------------------------------------------------------------------------------------------------+
| 4 | **Nomad Pack**. Grew up on the road, living in trailers and tents, or reclaiming a deserted ghost-town.           |
+---+-------------------------------------------------------------------------------------------------------------------+
| 5 | **Megabuilding Rats**. Grew up in one of the post-war megabuildings. Small apartment in the lower floors.         |
+---+-------------------------------------------------------------------------------------------------------------------+
| 6 | **Corporate Workers**. Middle class, suburban homes, minivans and corporate-run technical schools.                |
+---+-------------------------------------------------------------------------------------------------------------------+
| 7 | **Corporate Managers**. Middle management still meant a decent home and a safe life.                              |
+---+-------------------------------------------------------------------------------------------------------------------+
| 8 | **Corporate Execs**. Wealthy, powerful, with servants and luxury homes.                                           |
+---+-------------------------------------------------------------------------------------------------------------------+

Childhood Environment
~~~~~~~~~~~~~~~~~~~~~

Take the previous table result and add a d4. If you moved up in “class”, explain why.

+------+---------------------------------------------------------------------------------+
| 2-3  | Ran on the streets, with no adult supervision.                                  |
+------+---------------------------------------------------------------------------------+
| 4    | Wrecked buildings, squats or near a combat zone.                                |
+------+---------------------------------------------------------------------------------+
| 5    | In the outskirts, or in ruins of deserted towns.                                |
+------+---------------------------------------------------------------------------------+
| 6    | In a decaying, once upscale neighborhood.                                       |
+------+---------------------------------------------------------------------------------+
| 7-8  | In a corp-owned, overpopulated megabuilding.                                    |
+------+---------------------------------------------------------------------------------+
| 9-11 | Safe Corp Zone walled off from the rest of the city.                            |
+------+---------------------------------------------------------------------------------+
| 12   | In a Corporate luxury “starscraper,” high above the rest of the teeming rabble. |
+------+---------------------------------------------------------------------------------+


Your Crisis
~~~~~~~~~~~

**Your Crisis** is what led you to where you are in life now.

+---+--------------------------------------------------------+
| 1 | Family lost everything through betrayal/bad management |
+---+--------------------------------------------------------+
| 2 | Family exiled/driven from home/nation by politics/war  |
+---+--------------------------------------------------------+
| 3 | Family vanished/perished; you are the only survivor    |
+---+--------------------------------------------------------+
| 4 | Cursed by a feud; inherited or by your own actions     |
+---+--------------------------------------------------------+
| 5 | In huge debt; inherited or by your own actions         |
+---+--------------------------------------------------------+
| 6 | Wanted by the law for a serious crime; guilty or not   |
+---+--------------------------------------------------------+


Friends
~~~~~~~

**Do you have any friends?** Roll d6, 1: No friends. 2-5: You have one friend. 6: You have two. Who are they to you?

+---+-------------------------------------------------------+
| 1 | An ex-lover you’re on good terms with.                |
+---+-------------------------------------------------------+
| 2 | Someone you grew up with.                             |
+---+-------------------------------------------------------+
| 3 | A mentor or parental figure.                          |
+---+-------------------------------------------------------+
| 4 | A former boss who remembers you fondly.               |
+---+-------------------------------------------------------+
| 5 | An old enemy/rival you’ve made peace with.            |
+---+-------------------------------------------------------+
| 6 | Someone you share a hobby with and geek out together. |
+---+-------------------------------------------------------+

Enemies
~~~~~~~

**Do you have any enemies?** Roll d6, 1: No enemies. 2-5: You have one enemy. 6: You have two. Who are they to you?

+---+------------------------------------------------------+
| 1 | A former friend or lover.                            |
+---+------------------------------------------------------+
| 2 | An enemy from your childhood.                        |
+---+------------------------------------------------------+
| 3 | An old boss who betrayed you.                        |
+---+------------------------------------------------------+
| 4 | One of your relatives.                               |
+---+------------------------------------------------------+
| 5 | A former partner or coworker.                        |
+---+------------------------------------------------------+
| 6 | A mysterious figure. You don’t even know they exist. |
+---+------------------------------------------------------+


Your Tragic Love Affair
~~~~~~~~~~~~~~~~~~~~~~~

**Your Tragic Love Affair** is the one that ripped your heart out.

+---+-------------------------------------------------+
| 1 | Your lover died, either via accident or murder. |
+---+-------------------------------------------------+
| 2 | Your lover mysteriously vanished.               |
+---+-------------------------------------------------+
| 3 | A personal goal or vendetta came between you.   |
+---+-------------------------------------------------+
| 4 | Your lover was imprisoned or exiled.            |
+---+-------------------------------------------------+
| 5 | Your lover left you for someone else.           |
+---+-------------------------------------------------+
| 6 | Your lover went insane or cyberpsycho.          |
+---+-------------------------------------------------+

What You Value Most
~~~~~~~~~~~~~~~~~~~

+---+-------------+----+---------------------+
| 1 | Money       | 7  | Vengeance           |
+---+-------------+----+---------------------+
| 2 | Honor       | 8  | Love                |
+---+-------------+----+---------------------+
| 3 | Your word   | 9  | Power               |
+---+-------------+----+---------------------+
| 4 | Honesty     | 10 | Family              |
+---+-------------+----+---------------------+
| 5 | Knowledge   | 11 | Friendship          |
+---+-------------+----+---------------------+
| 6 | Law & order | 12 | Protecting the weak |
+---+-------------+----+---------------------+

Archetype
---------

Your Archetype defines your starting skills and what role you fulfill in a group of runners. Choose one:

▸ The **Tech Wiz** is a master hacker, pro netrunner and specialist in all sorts of electronics and technology.

``Hacking Expert (+3)``, ``Electronics Adept (+1)``, ``Security Adept (+1)``.

▸ The **Drone Jock** is an ace pilot, gearhead and puppeteer of flying drones and other vehicles.

``Piloting Expert (+3)``, ``Electronics Adept (+1)``, ``Mechanics Adept (+1)``.

▸ The **Street Samurai** is a professional combatant, hardened mercenary or hired muscle.

``Shooting Expert (+3)``, ``Melee Adept (+1)``, ``Intimidation Adept (+1)``.

▸ The **Cyber Ninja** is the ultimate spy, a master of infiltration and covert ops, or an invisible assassin.

``Stealth Expert (+3)``, ``Melee Adept (+1)``, ``Climbing Adept (+1)``.

▸ The **Rebel Face** is the voice of revolution, an influencer that calls to action or a rockstar turned into freedom fighter.

``Persuasion Expert (+3)``, ``Connections Adept (+1)``, ``Deception Adept (+1)``.

▸ The **Hardboiled Sleuth** is an ex-cop turned gumshoe, an investigative journalist or an avenging vigilante.

``Reading People Expert (+3)``, ``Tracking Adept (+1)``, ``Intimidation Adept (+1)``.

Etiquette
~~~~~~~~~

Get an etiquette-related skill (at ``Adept (+1)`` level) depending on your Lifepath’s **Family Background** and **Childhood Environment**:

+----------------------+------------------+
| **Background**       | **Skill gained** |
+======================+==================+
| Ganger / Street Rat  | *Streetwise*     |
+----------------------+------------------+
| Nomad / Zoner        | *Survival*       |
+----------------------+------------------+
| Upper-middle / Corpo | *Bureaucracy*    |
+----------------------+------------------+


Other Skills
~~~~~~~~~~~~

Also pick another 3 skills at ``Adept (+1)`` level.

+--------------+-----------------+
| Academics    | Melee           |
+--------------+-----------------+
| Business     | Performance     |
+--------------+-----------------+
| Climbing     | Persuasion      |
+--------------+-----------------+
| Connections  | Piloting        |
+--------------+-----------------+
| Deception    | Reading People  |
+--------------+-----------------+
| Hacking      | Running         |
+--------------+-----------------+
| Electronics  | Science         |
+--------------+-----------------+
| Explosives   | Shooting        |
+--------------+-----------------+
| Forgery      | Sleight of Hand |
+--------------+-----------------+
| Intimidation | Stealth         |
+--------------+-----------------+
| Mechanics    | Tracking        |
+--------------+-----------------+
| Medicine     |                 |
+--------------+-----------------+

Gear
----

buy your gear with *CryptoBits* (฿). Everyone starts with some cheap way of accessing the Net, like a *SmartScreen* or *AR glasses*, and 8 K฿ to spend in **Gear**, **Cyberware** and **Programs**. Don’t bother tracking pocket-change transactions lower than 1 K฿, like a pack of vapes, a storage chip, a bowl of ramen, a taxi ride, etc. 

.. note::

   All items are considered to be ``Mundane (+1)`` unless otherwise noted. Each might have bonuses or mechanics for specific situations, which are added on top of the regular bonus.

.. csv-table:: Armor / Wearables
 :widths: 90, 10

 "**Skin-tight suit (light):** armorgel weave. +1 for defensive actions.","1 K฿"
 "**Reinforced Vest (medium):** +2 for defensive actions.","2 K฿"
 "**Tactical Armor (heavy):** +3 for defensive actions. -1 for agility/speed related rolls.","3 K฿"
 "**Optical Camo Clothing:** Turns invisible on command. Best when combined with *Optical Camo Skin*.","1 K฿"

.. csv-table:: Weapons and Mods
 :widths: 90, 10

 "**Katana:** very sharp. :hoverxref:`Base DMG 2 <base-damage>`.","1 K฿"
 "**Heavy Melee Weapon:** (chainsaw/sledgehammer/etc). :hoverxref:`Base DMG 3 <base-damage>`; can break armor. *two-handed*. *slow*. *bulky*. ","1 K฿"
 "**Taser:** *one-handed*. *concealable*. :hoverxref:`Base DMG 1 <base-damage>`. Stuns w/o permanent damage.","1 K฿"
 "**Handgun:** *one-handed*. *concealable*. :hoverxref:`Base DMG 1 <base-damage>`. -1 at *long range*.","1 K฿"
 "**Assault Rifle:** *two-handed*. :hoverxref:`Base DMG 3 <base-damage>`.","2 K฿"
 "**Sniper Rifle:** *two-handed*. *bulky*. very obvious. :hoverxref:`Base DMG 3 <base-damage>`. +1 against far away targets. -1 in close combat.","2 K฿"
 "**Shotgun:** *two-handed*. :hoverxref:`Base DMG 3 <base-damage>`. +1 against close targets.","2 K฿"
 "**Launcher:** (grenade/rocket). *two-handed*. very *bulky*/*heavy*; :hoverxref:`Base DMG 4 <base-damage>`. Very limited ammo.","3 K฿"
 "**Silencer:** for handguns only. Almost silent.","1 K฿"
 "**Suppressor:** for assault or sniper rifles. Less noisy.","1 K฿"
 "**Special Ammo:** choose: armor piercing/self-guided/tranq dart/incendiary/toxic/smoke. 1 clip or mag.","1 K฿"
 "**Smart Link Mod:** Install on a firearm to adapt it for autoaim, IFF mode and fine control through a *Smart Link*, either through *AR glasses* (+1) or *Cyber-Eyes* / *Neuralink* (+2).","1 K฿"

.. csv-table:: Misc and Tools
 :widths: 90, 10

 "**SkillSoft Chip:** Plug it in a slot and know a skill instantly. Price depends on skill level: *Skilled*: 2 K฿ | *Expert*: 3 K฿ | *Master*: 4 K฿.","--"
 "**VR Goggles:** Access Virtual Reality without a *Neuralink*.","1 K฿"
 "**Electronic toolbox:** +1 for Electronics actions.","1 K฿"
 "**Mechanic toolbox:** +1 for Mechanics actions.","1 K฿"
 "**Medkit:** heal 5 HP or *Mild/Moderate* wounds. 3 uses.","1 K฿"
 "**Combat Drone:** +2 for combat checks when it assists you or an ally.","2 K฿"
 "**Spy Drone:** +2 for stealth/recon when you send it to scout or infiltrate.","2 K฿"

Cyberware
---------

Install **Cyberware** on a *Ripperdoc* shop during :hoverxref:`Downtime <downtime>`, or choose what you already have during character creation.

.. csv-table:: Cyberware
 :widths: 90, 10

 "**Synth Skin:** +1 for defending against superficial harm like cuts or scratches.","1 K฿"
 " ↳ **Optical Camo Weave:** Turns invisible on command. Best when combined with *Optical Camo Clothing*.","1 K฿"
 " ↳ **Pheromonal Secretor:** +1 on social tests (+2 if lots of touching is involved).","1 K฿"
 " ↳ **Self-healing Polymer:** superficial harm takes half as long to heal.","1 K฿"
 " ↳ **Kevlar Lattice:** bullet-proof plates. very obvious. +1 for defensive actions.","1 K฿"
 "**Neuralink:** Digital Interface for the brain. Access AR/VR without gadgets, directly through your senses. Includes 1 universal chip slot/port (installed behind ear).","1 K฿"
 " ↳ **SenSim™ recorder:** save 1 hour of sensory input.","1 K฿"
 " ↳ **Smart Link:** connect to a weapon’s *Smart Link Mod*.","1 K฿"
 " ↳ **SkillSoft Slot:** plug in *SkillSoft chips*, 1 K฿ each (max 4). Installed on nape or behind ears. ","1 K฿"
 "**Skeletal Lacing:** Titanium-alloy bone structure replacement. +2 for defense and resistance actions.","2 K฿"
 "**Wired Reflexes:** Enhanced nervous system replacement. +2 for agility or quickness related actions.","2 K฿"
 "**Cyber-Arms/Legs:** Hard plastic or metallic limbs. Break to avoid receiving up to 10 HP (or a *Mild/Moderate* Condition).","1 K฿"
 " ↳ **Pneumatic joints:** +1 for strength related actions.","1 K฿"
 " ↳ **Spring servos:** +1 for agility/quickness actions.","1 K฿"
 " ↳ **Concealable compartment:** pocket/holster-sized.","1 K฿"
 " ↳ **Hydraulic articulations:** silent joints, +1 for stealth related actions.","1 K฿"
 "**Cyber-Eyes:** Improved vision, +1 for visual perception related actions. Replaces *AR glasses*.","1 K฿"
 " ↳ **Protective covers:** embedded shades/goggles. *Extremely cool*, +1 for certain social actions.","1 K฿"
 " ↳ **Enhanced scopes:** 6X zoom, thermal, IR.","1 K฿"
 "**Cyber-Ears:** Improved hearing, +1 for auditory perception related actions.","1 K฿"
 " ↳ **Echolocation:** “see” through hearing.","1 K฿"
 " ↳ **Bio-stress meter:** voice/biometrics lie detector.","1 K฿"
 "**Retractable Blades:** nails/claws. +2 for melee attacks. :hoverxref:`Base DMG 2 <base-damage>`.","1 K฿"


Programs
--------

**Programs** are commands or quick hacks that anyone can run (with a *Hacking* roll) and are much faster than coding a solution in the moment. Once purchased, they are saved in your user cloud storage and are always available. 

.. csv-table:: Programs
 :widths: 90, 10

 "**ALARM**: Trigger all alarm systems in the vicinity.","1 K฿"
 "**BEFRIEND**: Target bot/turret/drone/camera/etc treats you as a friendly.","1 K฿"
 "**BLIND**: Overwhelm target device/Neuralink’s optics with a ``blind (Moderate, -3)`` Condition.","1 K฿"
 "**BYPASS**: Open target electronic lock or unlock E.C.M. software.","1 K฿"
 "**CLEAN**: Locate and remove any malware present in target device or Neuralink.","1 K฿"
 "**DELAY**: Make target device/Neuralink’s directives and movements twice as slow.","1 K฿"
 "**ISOLATE**: Target device/Neuralink’s input and output are blocked and disconnected from the Net, with an “offline” Condition.","2 K฿"
 "**MUTE**: Block target’s comms, voice, speakers, wireless commands or other sensory output. ","2 K฿"
 "**OVERHEAT**: Target’s tech/cyberware cooling systems stop working and they receive heat damage.","1 K฿"
 "**PACIFY**: All target device/Neuralink’s actions are restricted to non-violent/non-offensive.","2 K฿"
 "**PING**: Reveals target’s and nearby devices’ locations.","1 K฿"
 "**PUPPET**: “Possess” a drone/bot/turret/etc.","2 K฿"
 "**RENDER**: Control local AR feeds or VR constructs to project a brief illusion of your creation.","2 K฿"
 "**RIDE**: Gain access to a drone/camera/AR/VR goggles/eyes/Neuralink‘s senses, in read-only mode.","1 K฿"
 "**SCAN**: Search for specific device types or users in a wide area, or find a specific ID.","1 K฿"
 "**SPIKE**: Trigger a stress response (:hoverxref:`Instinct Check <instinct-checks>`) in someone with a Neuralink.","2 K฿"
 "**SPOOF**: Generate false ID/credentials/background records stolen from a nearby or pre-selected target.","1 K฿"
 "**TRACK**: Install malware on target to always know their location regardless of distance (or network hops).","1 K฿"
 "**VIRUS**: Install on device; provokes a ``Malfunctioning (Mild, -1)`` Condition and propagates to nearby targets.","2 K฿"
 "**WIPE**: Delete target device/Neuralink’s last 10 seconds of sensory input and memory retention.","2 K฿"


