art © CD PROJEKT RED#
The year 20XX. MegaCorporations are more powerful than nation states. Technology is everywhere, powering the surveillance state and the consumerism machine of the inescapable technofeudalist dystopia. The billonaires and the 1-percent live like kings, while the middle class is almost extinguished. The rest are drowned in debt and poverty, under the mantra of “High Tech and Low Life”. You are a cyberpunk: A societal anomaly; A glitch in the system. You fight against the megacorps and injustice while trying to survive to live another day.
TOUCHSTONES and INSPIRATIONS: Neuromancer and the Sprawl Trilogy by William Gibson. Blade Runner by Ridley Scott. Cyberpunk 2020 by R. Talsorian Games. Ghost In The Shell by Masamune Shirow. Cyberpunk 2077 by CD Projekt Red. Snatcher and Policenauts by Hideo Kojima.
Character Creation#
Lifepath#
The Lifepath defines your character’s background, origins, aspect and personality. Follow the steps picking what you like or rolling for a randomized result.
Cultural Origin#
Roll d10 to get your cultural origin and pick 2 languages you know.
1 |
North American |
Chinese, Cree, Creole, English, French, Navajo, Spanish |
2 |
South / Central American |
Creole, English, German, Guarani, Mayan, Portuguese, Quechua, Spanish |
3 |
Western European |
Dutch, English, French, German, Italian, Norwegian, Portuguese, Spanish |
4 |
Eastern European |
English, Finnish, Polish, Romanian, Russian, Ukrainian |
5 |
Middle Eastern / North African |
Arabic, Berber, English, Farsi, French, Hebrew, Turkish |
6 |
Sub-Saharan African |
Arabic, English, French, Hausa, Lingala, Oromo, Portuguese, Swahili, Twi, Yoruba |
7 |
South Asian |
Bengali, Dari, English, Hindi, Nepali, Sinhalese, Tamil, Urdu |
8 |
South East Asian |
Arabic, Burmese, English, Filipino, Hindi, Indonesian, Khmer, Malayan, Vietnamese |
9 |
East Asian |
Cantonese Chinese, English, Japanese, Korean, Mandarin Chinese, Mongolian |
10 |
Oceania / Pacific Islander |
English, French, Hawaiian, Maori, Pama-Nyungan, Tahitian |
Wardrobe Style#
Roll d12 (or d20 for greater chance at mixed styles).
1 |
Ragged. Vagrant, worn and torn. Old or reused. |
2 |
Branded. Urban, with band/gang/brand symbols/logos. |
3 |
Sports. Leisurewear, prioritizing comfort and agility. |
4 |
Pop. Bright, costume-like and flashy. Youthful style. |
5 |
Tech. Functional, w/cyberware or wearable gadgets. |
6 |
Business. Formal wear for corpo etiquette and work. |
7 |
Couture. Exclusive designer clothing. High fashion. |
8 |
Leather. Rugged, natural colors. Western or tribal. |
9 |
Military. Utilitarian and harsh. Practicality over style. |
10+ |
Mixed. Roll twice on this table and mix both styles. |
Hairstyle and Details#
d6 |
Hairstyle |
d6 |
Color / Decorations |
|---|---|---|---|
1 |
mohawk / mohican |
1 |
Multi-hued |
2 |
dreadlocks / braids |
2 |
One bright color |
3 |
butch / buzz / crew cut |
3 |
Natural color |
4 |
flattop / hi-top / quiff |
4 |
buns / tails / updo |
5 |
moptop / split / bangs |
5 |
Full of decorations |
6 |
afro / weave / hairspray |
6 |
Striped or patterned |
Adornments#
1 |
Tattoos |
6 |
Tongue / Face piercings |
2 |
Mirrorshades |
7 |
Fingernail implants |
3 |
Ritual scars |
8 |
Spiked boots or heels |
4 |
Synth-skin lines |
9 |
Fingerless gloves |
5 |
Nose rings |
10 |
Strange contact lenses |
Personality#
1 |
Shy / Secretive |
6 |
Stable / Serious / Stoic |
2 |
Rebellious / Antisocial |
7 |
Silly / Fluff-headed |
3 |
Arrogant / Proud / Aloof |
8 |
Sneaky / Deceptive |
4 |
Rash / Headstrong |
9 |
Intellectual / Detached |
5 |
Picky / Nervous |
10 |
Friendly / Outgoing |
Mannerism#
1 |
Deep / Gravelly voice |
6 |
Very loud / Laughs a lot |
2 |
Drawl / Thick accent |
7 |
Long pauses / Trails off |
3 |
Flowery speech |
8 |
Talks to self / Whispers |
4 |
Stutters / Mumbles |
9 |
Random facts / explainer |
5 |
Monotone / cold |
10 |
Breathy / Squeaky voice |
Family Background#
1 |
Urban Homeless. Shanty towns, tent villages, dumpsters, abandoned cars and shipping containers. |
2 |
Gangers. Either part of the “family” or a resource to be exploited. Probably didn’t know your actual parents. |
3 |
Combat Zoners. Decaying building somewhere in the ‘Zone’, heavily fortified, abandoned by society. |
4 |
Nomad Pack. Grew up on the road, living in trailers and tents, or reclaiming a deserted ghost-town. |
5 |
Megabuilding Rats. Grew up in one of the post-war megabuildings. Small apartment in the lower floors. |
6 |
Corporate Workers. Middle class, suburban homes, minivans and corporate-run technical schools. |
7 |
Corporate Managers. Middle management still meant a decent home and a safe life. |
8 |
Corporate Execs. Wealthy, powerful, with servants and luxury homes. |
Childhood Environment#
Take the previous table result and add a d4. If you moved up in “class”, explain why.
2-3 |
Ran on the streets, with no adult supervision. |
4 |
Wrecked buildings, squats or near a combat zone. |
5 |
In the outskirts, or in ruins of deserted towns. |
6 |
In a decaying, once upscale neighborhood. |
7-8 |
In a corp-owned, overpopulated megabuilding. |
9-11 |
Safe Corp Zone walled off from the rest of the city. |
12 |
In a Corporate luxury “starscraper,” high above the rest of the teeming rabble. |
Your Crisis#
Your Crisis is what led you to where you are in life now.
1 |
Family lost everything through betrayal/bad management |
2 |
Family exiled/driven from home/nation by politics/war |
3 |
Family vanished/perished; you are the only survivor |
4 |
Cursed by a feud; inherited or by your own actions |
5 |
In huge debt; inherited or by your own actions |
6 |
Wanted by the law for a serious crime; guilty or not |
Friends#
Do you have any friends? Roll d6, 1: No friends. 2-5: You have one friend. 6: You have two. Who are they to you?
1 |
An ex-lover you’re on good terms with. |
2 |
Someone you grew up with. |
3 |
A mentor or parental figure. |
4 |
A former boss who remembers you fondly. |
5 |
An old enemy/rival you’ve made peace with. |
6 |
Someone you share a hobby with and geek out together. |
Enemies#
Do you have any enemies? Roll d6, 1: No enemies. 2-5: You have one enemy. 6: You have two. Who are they to you?
1 |
A former friend or lover. |
2 |
An enemy from your childhood. |
3 |
An old boss who betrayed you. |
4 |
One of your relatives. |
5 |
A former partner or coworker. |
6 |
A mysterious figure. You don’t even know they exist. |
Your Tragic Love Affair#
Your Tragic Love Affair is the one that ripped your heart out.
1 |
Your lover died, either via accident or murder. |
2 |
Your lover mysteriously vanished. |
3 |
A personal goal or vendetta came between you. |
4 |
Your lover was imprisoned or exiled. |
5 |
Your lover left you for someone else. |
6 |
Your lover went insane or cyberpsycho. |
What You Value Most#
1 |
Money |
7 |
Vengeance |
2 |
Honor |
8 |
Love |
3 |
Your word |
9 |
Power |
4 |
Honesty |
10 |
Family |
5 |
Knowledge |
11 |
Friendship |
6 |
Law & order |
12 |
Protecting the weak |
Archetype#
Your Archetype defines your starting skills and what role you fulfill in a group of runners. Choose one:
▸ The Tech Wiz is a master hacker, pro netrunner and specialist in all sorts of electronics and technology.
Hacking Expert (+3), Electronics Adept (+1), Security Adept (+1).
▸ The Drone Jock is an ace pilot, gearhead and puppeteer of flying drones and other vehicles.
Piloting Expert (+3), Electronics Adept (+1), Mechanics Adept (+1).
▸ The Street Samurai is a professional combatant, hardened mercenary or hired muscle.
Shooting Expert (+3), Melee Adept (+1), Intimidation Adept (+1).
▸ The Cyber Ninja is the ultimate spy, a master of infiltration and covert ops, or an invisible assassin.
Stealth Expert (+3), Melee Adept (+1), Climbing Adept (+1).
▸ The Rebel Face is the voice of revolution, an influencer that calls to action or a rockstar turned into freedom fighter.
Persuasion Expert (+3), Connections Adept (+1), Deception Adept (+1).
▸ The Hardboiled Sleuth is an ex-cop turned gumshoe, an investigative journalist or an avenging vigilante.
Reading People Expert (+3), Tracking Adept (+1), Intimidation Adept (+1).
Etiquette#
Get an etiquette-related skill (at Adept (+1) level) depending on your Lifepath’s Family Background and Childhood Environment:
Background |
Skill gained |
|---|---|
Ganger / Street Rat |
Streetwise |
Nomad / Zoner |
Survival |
Upper-middle / Corpo |
Bureaucracy |
Other Skills#
Also pick another 3 skills at Adept (+1) level.
Academics |
Melee |
Business |
Performance |
Climbing |
Persuasion |
Connections |
Piloting |
Deception |
Reading People |
Hacking |
Running |
Electronics |
Science |
Explosives |
Shooting |
Forgery |
Sleight of Hand |
Intimidation |
Stealth |
Mechanics |
Tracking |
Medicine |
Gear#
buy your gear with CryptoBits (฿). Everyone starts with some cheap way of accessing the Net, like a SmartScreen or AR glasses, and 8 K฿ to spend in Gear, Cyberware and Programs. Don’t bother tracking pocket-change transactions lower than 1 K฿, like a pack of vapes, a storage chip, a bowl of ramen, a taxi ride, etc.
Note
All items are considered to be Mundane (+1) unless otherwise noted. Each might have bonuses or mechanics for specific situations, which are added on top of the regular bonus.
Skin-tight suit (light): armorgel weave. +1 for defensive actions. |
1 K฿ |
Reinforced Vest (medium): +2 for defensive actions. |
2 K฿ |
Tactical Armor (heavy): +3 for defensive actions. -1 for agility/speed related rolls. |
3 K฿ |
Optical Camo Clothing: Turns invisible on command. Best when combined with Optical Camo Skin. |
1 K฿ |
Katana: very sharp. Base DMG 2. |
1 K฿ |
Heavy Melee Weapon: (chainsaw/sledgehammer/etc). Base DMG 3; can break armor. two-handed. slow. bulky. |
1 K฿ |
Taser: one-handed. concealable. Base DMG 1. Stuns w/o permanent damage. |
1 K฿ |
Handgun: one-handed. concealable. Base DMG 1. -1 at long range. |
1 K฿ |
Assault Rifle: two-handed. Base DMG 3. |
2 K฿ |
Sniper Rifle: two-handed. bulky. very obvious. Base DMG 3. +1 against far away targets. -1 in close combat. |
2 K฿ |
Shotgun: two-handed. Base DMG 3. +1 against close targets. |
2 K฿ |
Launcher: (grenade/rocket). two-handed. very bulky/heavy; Base DMG 4. Very limited ammo. |
3 K฿ |
Silencer: for handguns only. Almost silent. |
1 K฿ |
Suppressor: for assault or sniper rifles. Less noisy. |
1 K฿ |
Special Ammo: choose: armor piercing/self-guided/tranq dart/incendiary/toxic/smoke. 1 clip or mag. |
1 K฿ |
Smart Link Mod: Install on a firearm to adapt it for autoaim, IFF mode and fine control through a Smart Link, either through AR glasses (+1) or Cyber-Eyes / Neuralink (+2). |
1 K฿ |
SkillSoft Chip: Plug it in a slot and know a skill instantly. Price depends on skill level: Skilled: 2 K฿ | Expert: 3 K฿ | Master: 4 K฿. |
– |
VR Goggles: Access Virtual Reality without a Neuralink. |
1 K฿ |
Electronic toolbox: +1 for Electronics actions. |
1 K฿ |
Mechanic toolbox: +1 for Mechanics actions. |
1 K฿ |
Medkit: heal 5 HP or Mild/Moderate wounds. 3 uses. |
1 K฿ |
Combat Drone: +2 for combat checks when it assists you or an ally. |
2 K฿ |
Spy Drone: +2 for stealth/recon when you send it to scout or infiltrate. |
2 K฿ |
Cyberware#
Install Cyberware on a Ripperdoc shop during Downtime, or choose what you already have during character creation.
Synth Skin: +1 for defending against superficial harm like cuts or scratches. |
1 K฿ |
|
1 K฿ |
|
1 K฿ |
|
1 K฿ |
|
1 K฿ |
Neuralink: Digital Interface for the brain. Access AR/VR without gadgets, directly through your senses. Includes 1 universal chip slot/port (installed behind ear). |
1 K฿ |
|
1 K฿ |
|
1 K฿ |
|
1 K฿ |
Skeletal Lacing: Titanium-alloy bone structure replacement. +2 for defense and resistance actions. |
2 K฿ |
Wired Reflexes: Enhanced nervous system replacement. +2 for agility or quickness related actions. |
2 K฿ |
Cyber-Arms/Legs: Hard plastic or metallic limbs. Break to avoid receiving up to 10 HP (or a Mild/Moderate Condition). |
1 K฿ |
|
1 K฿ |
|
1 K฿ |
|
1 K฿ |
|
1 K฿ |
Cyber-Eyes: Improved vision, +1 for visual perception related actions. Replaces AR glasses. |
1 K฿ |
|
1 K฿ |
|
1 K฿ |
Cyber-Ears: Improved hearing, +1 for auditory perception related actions. |
1 K฿ |
|
1 K฿ |
|
1 K฿ |
Retractable Blades: nails/claws. +2 for melee attacks. Base DMG 2. |
1 K฿ |
Programs#
Programs are commands or quick hacks that anyone can run (with a Hacking roll) and are much faster than coding a solution in the moment. Once purchased, they are saved in your user cloud storage and are always available.
ALARM: Trigger all alarm systems in the vicinity. |
1 K฿ |
BEFRIEND: Target bot/turret/drone/camera/etc treats you as a friendly. |
1 K฿ |
BLIND: Overwhelm target device/Neuralink’s optics with a |
1 K฿ |
BYPASS: Open target electronic lock or unlock E.C.M. software. |
1 K฿ |
CLEAN: Locate and remove any malware present in target device or Neuralink. |
1 K฿ |
DELAY: Make target device/Neuralink’s directives and movements twice as slow. |
1 K฿ |
ISOLATE: Target device/Neuralink’s input and output are blocked and disconnected from the Net, with an “offline” Condition. |
2 K฿ |
MUTE: Block target’s comms, voice, speakers, wireless commands or other sensory output. |
2 K฿ |
OVERHEAT: Target’s tech/cyberware cooling systems stop working and they receive heat damage. |
1 K฿ |
PACIFY: All target device/Neuralink’s actions are restricted to non-violent/non-offensive. |
2 K฿ |
PING: Reveals target’s and nearby devices’ locations. |
1 K฿ |
PUPPET: “Possess” a drone/bot/turret/etc. |
2 K฿ |
RENDER: Control local AR feeds or VR constructs to project a brief illusion of your creation. |
2 K฿ |
RIDE: Gain access to a drone/camera/AR/VR goggles/eyes/Neuralink‘s senses, in read-only mode. |
1 K฿ |
SCAN: Search for specific device types or users in a wide area, or find a specific ID. |
1 K฿ |
SPIKE: Trigger a stress response (Instinct Check) in someone with a Neuralink. |
2 K฿ |
SPOOF: Generate false ID/credentials/background records stolen from a nearby or pre-selected target. |
1 K฿ |
TRACK: Install malware on target to always know their location regardless of distance (or network hops). |
1 K฿ |
VIRUS: Install on device; provokes a |
2 K฿ |
WIPE: Delete target device/Neuralink’s last 10 seconds of sensory input and memory retention. |
2 K฿ |